Session 2

Bosk is looking at the suit of armor and the suit of armor speaks to us and says it means us no harm. The armor tells a story, the armor is the spirit of the leader of this town of Aasimar, they have been trapped for 500 years. A wizard came with ghouls and attacked the ton and made everyone fight themselves as sacrifices. The armor defended itself as best as they could, and saw a beam of purple light and was encased in a suit of armor. They tried to find who did this them for 50 years and found nothing and gave up. The armor has lost hope. The party decided to take the armor with them and use it a s a shield. Voted to go back on the path and use Gabe as the shiled in front. Urx is in Gabe’s backpack. Party goes down path and comes across a single yellow flower that Tartarus plucks, flower seems to be magical. Party came across webbing in the path, Urx transformed into a giant spider and tried to find out if anything was on the web, there are tow things connected to it. The party is not sure what the creatures are. Urx manages to convince the spiders with intimidation, the party continues forward getting past the four spiders. Party walks for another two hours and the party feels the ground shake lightly. The rumbling was normal volcanic activity on the island. Walking four hours later we are almost to town about an hours walk away. Party sets up camp on the north side of the path for a long rest. Mud baths are an hours walk north of here. After the long rest the party travels to Ahoyhoy. The city is beautiful coast city, it has a breeze that is warm and has a wall around the town. The town is built on a cliff side with tiers to it. Neither of the guards know Urx. When in town Urx wild shaped into a swarm of rats to help Damvius steal potions. Stole four things from the shop after Tartarus helped us deceive our way out. Party goes to the smithy and gets an axe done by the smithy that will take a half day. The smithy was convinced by Gregory to give back 5 gold. Party goes to the towns wizard taking the path through the market. In the markey there are many wares being peddled. As the party passes through there is a fortune teller that grabs Tartarus. The party gets sidetracked by a performance and some magic items. One is a billowing cape, a dagger that speaks and warns when danger is near, and a cape that makes everyone invisible in a 1-0 foot radius except the wearer. The party gets to the gate for the upper area leading to the wizard. Party backtracked to go to the map store for a map to Tortle village bought the map and then went to one of the two magic shops run by an elf. The shop is very high end. The shop closes in four hours and the party plans to rob it in 5. The party goes to the sister magic shop for items. Party goes back to the upper tier to see the wizard. Went to see the wizard and the party was told a bout the history of the island, it used to be populated by Aasimar then they disappeared. Party went back to the second magic store and rob it of everything of value. After robbing the store we go to the brothel and have a long rest with hookers.